Showing posts with label C1. Show all posts
Showing posts with label C1. Show all posts

Thursday, December 13, 2018

Quick Update

I was lazy when I uploaded Albia² apparently and missed a small error. I also had to change the archive from .rar to .zip which hopefully works better for you guys. Link has been updated.

Monday, April 2, 2018

Albia²

Albia² V-1

I have spent several years and my idea is finally almost done.

There are still many things that are not finished that I have not included. I will be adding these at later dates as I finish them.

The world allows 48 norns, any creatures can breed together, like in Terra Nornia.

I have included a variety of plants and mushrooms to add to your world. There is not enough room in the scriptorium to include every object I made, so after I give you the basic world, it's your turn to personalize your world.

I will have a website showing what each object does to your norns.

My next update is going to have delivery food and weeds.

So here is all that I have included!

I cleaned up the MU files and included them in the sounds folder. I was annoyed with the amount of static I would hear when I tried to play on my computer. Be sure to keep the original MU files in a safe place just in case you don't like my edited sound files.

One of the vendors is the Oven, by Freya. All her original code is there, I only added a few lines to install my own foods too. I have used Figs beer keg to help norns refill their beers.

I highly suggest using No Eggs Birth, which I have included, because then you don't have to deal with overly curious Norns messing with your eggs, and you can delete the incubator. Speaking of the incubator, I have used Terra Nornias Incubator. I have also used muppetboy's Grendel Mother.

I love this game and I hope you will love it too. I know there are bugs, and I appreciate anyone giving me any feedback on it. So far I have found many and fixed a bunch but I am also using the Creature Caves forum for feedback. I hope you like it as much as I did!

Link

<3

Friday, July 10, 2015

Holdup with development

I have been working hard on getting all the scripts installed but I have run into a problem again with the scriptorium. Again, it turns out I made too many objects.

The only solution I can come up with outside of hex editing the world file to allow more objects is, I'll give you the choice to install what you want. I'll make the world have the basic items like vendors and fruit and vegetables already installed, but then you can install the mushrooms, plants, weeds, and animals that you wish to have. Because the world has a limit on the number of scripts you can install, it's just not possible to have everything I made. I literally made too many new objects.

What do you guys think? I wish there was something I could do but I'm not sure how to edit the sfc file to allow more room for scripts. If anyone can help me with that, it could make a difference for all c1 players.

Wednesday, July 1, 2015

Updates!

I am so sorry that I have been so busy with school. We are doing urinalysis and other body fluids and its been taking up most of my time. It has been very interesting! we got to see some parasites and some infections, plus gout and pseudogout.

On my down time I have been able to get the world to work better. I did have some troubles with some of the plants and mushrooms so I am just eliminating them. Otherwise most things have been installing with very little problems.

I was thinking the best way to deal with the living things is to have the individual animals installed based on your preference. So the world will have all the plants, fruits, and veggies, but if you want to add different animals, you can go ahead and install the ones you want with the COB file. I'll make it so each one has their own installation number so none of them will screw up the others if you decide to have more than a few. Otherwise it looks like I can publish it without the animals and have the animals as an addon to download.

Today I would like to demo, so I'll publish a link in Creatures Caves later today when I am at home.

Tuesday, February 24, 2015

Some updates

I apologize for being behind again. I ended up getting distracted with school while trying to finish the world. I also ran into a problem with some of the objects not regenerating when I was testing. I basically have been rewriting all the regrowing objects so they work correctly and also so they are more efficient.

So far it has been going well. I also had to re-install windows on my desktop, so I have another place to test the world. My laptop has a little bit of a hard time installing objects sometimes, but I think its because it has not as much memory as my desktop. Everything is fine if I have the objects already installed in the world, so it seems to be more of a memory issue than a problem with the scripts.

The weather has been a little bit of an issue for me lately. It's been very cold here because of some winter storms, which has been causing some problems with my fibromyalgia. I am happy otherwise, but it can be hard to do anything when it feels like you have been beaten up everywhere.

School is going really well. I am actually doing better in blood bank than hematology 2, which I did not expect! Everything is fascinating that I am learning.

Hopefully I'll have updates soon!

Monday, November 17, 2014

Albia update

I have been working on the world, I promise!

Class got a little bit of my time so I ended up not able to finish this for CCSF. Fortunately, I should have it done by the end of november, so its going to end up being a good early christmas present for the community.

The testing phases have worked out very well. I may need to eliminate more items because I ended up reaching the limit of macros I can use in the world. For those of you who dont know, C1 is hard coded to only allow so many scripts. Although this worked well for older computers, its not really a big deal for our newer and fancier fast computers. Unfortunately since its hard coded, I may not have much room for new items if anyone wants to add items. Because of this, I am going to have a blank world ready that has really the basic things in it. Some fruits, veggies, animals, etc. I will be including all the COBs that I have coded, so you can add what you want, but I will also have a world that has everything I have made. I feel like this will be nice for people who want to add some of their old items that they like to have, although I have a lot of things that are desirable for a world anyway. So overall, I will have a basic world, as well as a fully stocked world.

I have a few items that are fairly complicated that I will be releasing later as an addon. Some of the things are: dolphin, sharks, vulture, kitties, the puppy for the grendel, a large dragon, weeds, and some toys.

I hope this is something everyone will enjoy. If you have anything suggestions, please let me know! You can PM me on Creature Caves, but you can also comment on this post and I will answer as soon as I can. I am so excited to be finished with this!

Monday, March 24, 2014

Making Plants

So far I have completed the coding for all the root veggies, all the veggies, and all the fungus. I have begun working on plants daily to try and catch up a little. I have also planned out the rest of my items, plants, animals, etc to their proper script number. It's taking a long time but this is worth it. The game is looking so colorful and interesting, I can't wait for anyone's input!

Sunday, December 29, 2013

Creatures updates to c1 world

I've run into some more sprite issues. I realized that one of the chili plants was missing a sprite.

Sigh.

I had to go back and make sure the sprite was put in the file, and all the plants after it in the file had their numbers changed. I had to go through the written ones to change the numbers to match the correct sprite.

I also noticed the pink chili's had errors in the sprite that needed fixed, which was easy enough. Anything that interferes with my coding can go straight to purgatory because I don't want it in Hell with me.

Despite this hiccup, I been experimenting with making a plant grow from it's old fruit. I'm not sure if I really want it to be added to the world because there's already so much going into it.

But at least I'm getting somewhere!

Tuesday, March 12, 2013

More Animals!

So far I have gotten a lot of work done! I have finished all the colored items in the color folders, and I am moving on to finish the last things I have left, which are the animals.
I have been working hard on finishing all kinds of cute critters, but I decided early on that I would add other critters that may not be typically cute for other people =D
For example, I have these vultures. I actually got them from some sprite sheets for enemies in The Lion King video game for Genesis. I apologize for the blurriness but I wanted to show some detail on them. This is what they looked like before:

kinda flat, but that's how the game was!
Notice they are pretty orange, lack an eye and have more of an angry looking slant, and lack some proper shading to make them look more, rounded and like its really there. This is expected, they were enemies Simba had to fight!

Now look a little bit at what I have done:

Generally vultures are either more red or more light skin colors on their heads and feet. I wanted them to look a little more approachable for Norns, because they are actually very good for the environment and as birds they are pretty intelligent. I think they could make good friends for them! I made its eye more open, and added some nicer shading to the wings and body which is not super noticeable, but it makes it more full bodied and appear smoother. Also the nice white color for its collar is easy on the eyes compared to the little bit harsher yellow and orange.

For other animals, I don't have before and after images, but its more of a slideshow than anything!








All kinds of lovely animals for you and your Norns to enjoy! I am hoping to get the rest finished this week and start coding as well. I have most of the food programmed already, and I am putting together a few vendors as well, which are the last steps to finish. But its coming along great! I hope everyone is excited!

Thursday, February 14, 2013

File Organization

The last week or so I have been having some trouble keeping up with making sure all my files are in the same order within each of the folders I have named as different colors. Here is the file structure:




As you can see, I have several colored item folders. Right here you can see the gems and the rubber duckies in the thumbnail. In each folder color, there are more folders:




Each color folder has a bit over 300 files. My goal is to make sure they are all labeled the same in each folder, and make sure each file is present that I have decided (or mostly decided) to keep. It is a little tedious, but I want to make sure that each pose is available, and by having the same number of each item, in the right order, makes it slightly easier when it comes to coding all the items.

The other thing I have to do is separate some images into smaller images, which is also totally annoying! but I do this because no one has made such a big new world for C1 lovers.

Hope you guys like to see these things! It's getting in order, soon enough I'll have some pages on how the programming goes!

Tuesday, January 29, 2013

Creatures Worlds

I've gotten this a little more setup like I prefer. Hopefully there will be better pictures soon!

So the biggest two things going on in my life at the moment is the Creatures world I am developing at the moment, and a possible milk allergy (or food allergy of some sort).

I'll go on about the allergy stuff in another post (so I can label it separate from my Creatures Posts), but I been working hard on this world for C1.

So far I have created tons of plants and animals from sprites from other games that I have edited or modified. I dont want to seem like a cheater! I try to match the C1 style of other COBs, and some of the plants and animals I have completely redone, or at least added some nicer shading.

Remember the old pear tree? It needed some love. 

I thought the branches needed some good knobs and bark, so I added that. There are also the issue of the leaves, which i tried my best to make look individual and more sprite like.

I have over 4000 files of images in my dropbox folder of sprites alone. There are different poses of many, so the number of new things is a tad lower lol, but I have so many plants and animals and objects its hard to put together how much I actually have.
I made a kitty that looks like my Pablo!

Although the spriting isn't quite over yet, I have started to plan out how many of each food and toy and the like are in this new world. I was hoping that it would be complete enough so there is no need to have addons, but I may also have to rewrite several favorites for other people to add into their world. Not a big deal! I already have everything mapped out of ever C1 object EVER so I dont even mind =)

Is it possible for mushrooms to be cute? Because this is cute.
I am starting to feel now that I don't have piles and piles of images and I am getting closer to getting everything complete. I am quite happy about this! I have been adding some images to sprites too, though there is so many plants and animals that I am not even sure if there is a limit to the number of images in a sprite or not.
This is probably my favorite flower so far.

But it's still far from over. I am looking forward to getting more and more done as I go. Hopefully by sharing pictures and other things, I'll not only get other creatures fans to learn about this new world, but possibly get some support on the work I been doing. I feel kinda silly to keep these pictures to myself!
Yes this means there is an underwater room!
So look for any Creatures or C1 blog tags if you want to see more pictures!