Thursday, July 30, 2015

Packaging the new C1 World

I have been trying to come up with ideas on how to package the world. I have come up with a good option.

The main file will have the world, packed with fruits, vegetables, roots, drinks, and food vendors. Of course the basic scripts to allow your creatures to get around. I will have all the images for all the items in the world also so you don't have to go looking through each file to find out what images you need.

I have a website in progress that has all the new item numbers so you know what you have based on visuals in a convenient list.

I will put each genus of items in their own zip files. So all the animals I have completed will be in their own zip. All the plants, all the weeds, all the bugs, will all be in their own zips. I think I am going to hold back on some of the dinosaurs that I was working on so they can be added later, but as I finish each animal they will be added to the animal zip.

How does this sound to everyone? Any feedback would be gratefully appreciated.


  1. This sounds like a great idea! Although it's a shame that not everything can be packaged together in the world file, this does open up the door for a bit of customization. I personally avoid food vendors in C1, only because I try to keep things as natural as possible. Would there be any way to have the main file include everything but those? Or maybe you could make it completely customizable by making the world empty and letting each person choose exactly what to install. I love the idea of the separate site to list all of the item numbers! Hopefully you'll have everything all set soon: Best of luck finishing this awesome project up!

  2. I like to maintain the naturalness of the game, so I said vendors but there is under ten of them. The oven, fridge, a takeout doorbell, a boiling pot for soup, a treasure chest, the garden waterpipe, Figs beer keg with some compatibility with my beer drinks, and a random drink vendor. Glasses disappear over time so I needed something to vend the drinks and I added a lot of food to work in the oven. So I tried to compact everything into a few vendors so they wouldnt clutter up the world.

    I could probably have the world without the vendors, but I used them to install a bunch of food and almost all the drinks, and the treasure chest has all the items that reduce boredom. I also opted to leave the fruits and vegs in there because I have them growing on specific trees that are part of the background. It would make the world look more complete and allow people to use it right out of the box.

    But I definitely can have the bare bones world available for download too, that just has the basic background animation and creature scripts so they can live and breed in it.

    I basically am constructing the website to have all my information available at a glance, so you'll be able to see what numbers each items use, and if you can use it in your own game.

    Thank you! I cant believe I am almost done. Well not totally, because its always a process since I will probably need to do minor fixes that people catch. With all the delays I had, I just want to share all this with everyone. It looks so great!

    1. That makes a lot of sense! I oddly see "vendor" and automatically think of unnatural things, and I apologize for assuming that. Clearly you're trying to keep things as natural as possible, which is always a good thing! It makes a lot more sense to package the world as you initially planned. Just me being silly and thinking outside the box in very unnecessary ways. Ha!

      Can't wait to see the finished product! I think I've been silently following this and waiting for a couple of years, and I wish you all the best as you get to the end of this initial release stage!