Thursday, July 30, 2015

Packaging the new C1 World

I have been trying to come up with ideas on how to package the world. I have come up with a good option.

The main file will have the world, packed with fruits, vegetables, roots, drinks, and food vendors. Of course the basic scripts to allow your creatures to get around. I will have all the images for all the items in the world also so you don't have to go looking through each file to find out what images you need.

I have a website in progress that has all the new item numbers so you know what you have based on visuals in a convenient list.

I will put each genus of items in their own zip files. So all the animals I have completed will be in their own zip. All the plants, all the weeds, all the bugs, will all be in their own zips. I think I am going to hold back on some of the dinosaurs that I was working on so they can be added later, but as I finish each animal they will be added to the animal zip.

How does this sound to everyone? Any feedback would be gratefully appreciated.

Friday, July 10, 2015

Holdup with development

I have been working hard on getting all the scripts installed but I have run into a problem again with the scriptorium. Again, it turns out I made too many objects.

The only solution I can come up with outside of hex editing the world file to allow more objects is, I'll give you the choice to install what you want. I'll make the world have the basic items like vendors and fruit and vegetables already installed, but then you can install the mushrooms, plants, weeds, and animals that you wish to have. Because the world has a limit on the number of scripts you can install, it's just not possible to have everything I made. I literally made too many new objects.

What do you guys think? I wish there was something I could do but I'm not sure how to edit the sfc file to allow more room for scripts. If anyone can help me with that, it could make a difference for all c1 players.

Wednesday, July 1, 2015

Updates!

I am so sorry that I have been so busy with school. We are doing urinalysis and other body fluids and its been taking up most of my time. It has been very interesting! we got to see some parasites and some infections, plus gout and pseudogout.

On my down time I have been able to get the world to work better. I did have some troubles with some of the plants and mushrooms so I am just eliminating them. Otherwise most things have been installing with very little problems.

I was thinking the best way to deal with the living things is to have the individual animals installed based on your preference. So the world will have all the plants, fruits, and veggies, but if you want to add different animals, you can go ahead and install the ones you want with the COB file. I'll make it so each one has their own installation number so none of them will screw up the others if you decide to have more than a few. Otherwise it looks like I can publish it without the animals and have the animals as an addon to download.

Today I would like to demo, so I'll publish a link in Creatures Caves later today when I am at home.