Thursday, July 30, 2015

Packaging the new C1 World

I have been trying to come up with ideas on how to package the world. I have come up with a good option.

The main file will have the world, packed with fruits, vegetables, roots, drinks, and food vendors. Of course the basic scripts to allow your creatures to get around. I will have all the images for all the items in the world also so you don't have to go looking through each file to find out what images you need.

I have a website in progress that has all the new item numbers so you know what you have based on visuals in a convenient list.

I will put each genus of items in their own zip files. So all the animals I have completed will be in their own zip. All the plants, all the weeds, all the bugs, will all be in their own zips. I think I am going to hold back on some of the dinosaurs that I was working on so they can be added later, but as I finish each animal they will be added to the animal zip.

How does this sound to everyone? Any feedback would be gratefully appreciated.

Friday, July 10, 2015

Holdup with development

I have been working hard on getting all the scripts installed but I have run into a problem again with the scriptorium. Again, it turns out I made too many objects.

The only solution I can come up with outside of hex editing the world file to allow more objects is, I'll give you the choice to install what you want. I'll make the world have the basic items like vendors and fruit and vegetables already installed, but then you can install the mushrooms, plants, weeds, and animals that you wish to have. Because the world has a limit on the number of scripts you can install, it's just not possible to have everything I made. I literally made too many new objects.

What do you guys think? I wish there was something I could do but I'm not sure how to edit the sfc file to allow more room for scripts. If anyone can help me with that, it could make a difference for all c1 players.

Wednesday, July 1, 2015

Updates!

I am so sorry that I have been so busy with school. We are doing urinalysis and other body fluids and its been taking up most of my time. It has been very interesting! we got to see some parasites and some infections, plus gout and pseudogout.

On my down time I have been able to get the world to work better. I did have some troubles with some of the plants and mushrooms so I am just eliminating them. Otherwise most things have been installing with very little problems.

I was thinking the best way to deal with the living things is to have the individual animals installed based on your preference. So the world will have all the plants, fruits, and veggies, but if you want to add different animals, you can go ahead and install the ones you want with the COB file. I'll make it so each one has their own installation number so none of them will screw up the others if you decide to have more than a few. Otherwise it looks like I can publish it without the animals and have the animals as an addon to download.

Today I would like to demo, so I'll publish a link in Creatures Caves later today when I am at home.

Tuesday, February 24, 2015

Some updates

I apologize for being behind again. I ended up getting distracted with school while trying to finish the world. I also ran into a problem with some of the objects not regenerating when I was testing. I basically have been rewriting all the regrowing objects so they work correctly and also so they are more efficient.

So far it has been going well. I also had to re-install windows on my desktop, so I have another place to test the world. My laptop has a little bit of a hard time installing objects sometimes, but I think its because it has not as much memory as my desktop. Everything is fine if I have the objects already installed in the world, so it seems to be more of a memory issue than a problem with the scripts.

The weather has been a little bit of an issue for me lately. It's been very cold here because of some winter storms, which has been causing some problems with my fibromyalgia. I am happy otherwise, but it can be hard to do anything when it feels like you have been beaten up everywhere.

School is going really well. I am actually doing better in blood bank than hematology 2, which I did not expect! Everything is fascinating that I am learning.

Hopefully I'll have updates soon!

Monday, November 17, 2014

Albia update

I have been working on the world, I promise!

Class got a little bit of my time so I ended up not able to finish this for CCSF. Fortunately, I should have it done by the end of november, so its going to end up being a good early christmas present for the community.

The testing phases have worked out very well. I may need to eliminate more items because I ended up reaching the limit of macros I can use in the world. For those of you who dont know, C1 is hard coded to only allow so many scripts. Although this worked well for older computers, its not really a big deal for our newer and fancier fast computers. Unfortunately since its hard coded, I may not have much room for new items if anyone wants to add items. Because of this, I am going to have a blank world ready that has really the basic things in it. Some fruits, veggies, animals, etc. I will be including all the COBs that I have coded, so you can add what you want, but I will also have a world that has everything I have made. I feel like this will be nice for people who want to add some of their old items that they like to have, although I have a lot of things that are desirable for a world anyway. So overall, I will have a basic world, as well as a fully stocked world.

I have a few items that are fairly complicated that I will be releasing later as an addon. Some of the things are: dolphin, sharks, vulture, kitties, the puppy for the grendel, a large dragon, weeds, and some toys.

I hope this is something everyone will enjoy. If you have anything suggestions, please let me know! You can PM me on Creature Caves, but you can also comment on this post and I will answer as soon as I can. I am so excited to be finished with this!